12/29/2023 0 Comments Fallout gamepedia necropolisThe archmage Abraxis took his secrets to the grave. Will you find the exit, or die trying SPOILERS: You'll probably die trying. Thanks for the advice I finished the game months ago over the weekend, it is one of the best Role Playing games Ive ever played. Welcome to Necropolis - a game of brutal combat and survival, set in a magical deathtrap full of actual Traps that shifts and reconstructs itself around you. It was pretty close timing but I made it within the 110 day limit. I grabbed the Plasma Rifle and tore through the super mutants at Necroplis and got it all done there. I actually did this and I went to the Glow and rad-x and mentat like crazy so I could hack the main frame and also survive just being there. The Ghost Farm (Fallout 2) A good ghost story fits well with Fallouts ominous atmosphere, and the Ghost Farm handled that marriage well. The tunnels serve as the only connection between the different districts of Necropolis. The deep foreboding atmosphere and hostility of the region made Necropolis one of the first of Fallouts scary locations to visit. As long as you never re-enter the area, they should be fine in the ending. 1 Layout 2 Related quests 3 Occupants 4 Appearances Layout The sewers are divided into three sections, each accessible from its own ground district by manholes. After you enter and do everything in there (fix Water Pump, save Ghoul prisoner, kill Super Mutants), don't go back in there, or the armies will raze the city in another 30 days (it looks a little weird). Here vermin reside, as well as the ghoul rebels. They are a complex of tunnels divided into three sections as ground districts which are accessible by manholes. It is where the ghoul rebels (led by their leader) live. Originally posted by 540741131187676766:You just need to ENTER Necropolis within 110 days, which is before 25 March 2162. The Necropolis sewers are locations in Necropolis. And according to the story the mutant something will be attacking vault 13 even if I get the water chip. I don't recommend it, though.Īnd according to the main character himself (he writes a piece of the intro of Fallout 2), the Ghouls were killed (almost all of them) by the second time he reached Necropolis. Necropolis isnt that long, all you need to fo is repair the water pump and take the waterchip, you can do this in lile 20 minutes But what if I want to help out the ghouls too (which seems to involve searching around for some 'scrap'). IIRC, there's a Plasma Pistol in one of the Necropolis' dead ghouls (the ones near the mole rats), and a Plasma Rifle in Level 5 of The Glow. Of course, if you want to tag Energy Weapons, you can always start with Strength 6 and make a mad dash for the Boneyard (where the Gun Runners are, they sell Energy Weapons) the first thing in the game. As long as you never re-enter the area, they should be fine in the ending.Ībout your skills, you should tag Small Weapons instead of Energy Weapons, because you get the latter more towards the ending of the game. You just need to ENTER Necropolis within 110 days, which is before 25 March 2162.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |